Something gets tangled up in the export process and I cant for the life of me get it to work. The most promising method I think is to “push down” my actions into nla tracks so that when I import the resulting fbx I get ONE singular animation (the first one on the stack) looking beautiful, just like before exporting but the rest of them just get screwed up.Īll animations are baked so it shouldnt be an issue with keying. I tried a whole lot of combinations in the export window for weeks now to no avail. Blender does not export all motions or actions into FBX files, and Unity is. I want to get my animation clips into unity through fbx exporting but for some reason any way I try to get more than one animation into the file it all gets screwed up and the resulting animation clips or actions are absolutely destroyed. StaticMeshs, SkeletalMeshs, Animations (NLA and Actions), Collisions and. I have a few questions about why my animations aren’t showing up when i export them to unity. Hey pepole, Im having a lot of issues trying to export my animations from blender to unity. FBX - Basics & Interface - Blender Artists Community Hi blenderheads, before you point me to Unity Cookie for This.
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